﻿using System.Windows.Input;

namespace UserInterface.Commands.Game
{
    public static class ExitGameCommand
    {
        private static RoutedUICommand exitGame;
        public static RoutedUICommand ExitGame { get { return exitGame; } }
        static ExitGameCommand()
        {
            exitGame = new RoutedUICommand("ExitGame", "ExitGame", typeof(ExitGameCommand));
        }
    }
}
